![]() ![]() ![]() More open field battles, with bigger battlefields and wider deployment areas. Regarding this, the research buildings and character skills become more important to shorten the times. Construction of buildings and technology research times increased to fit more accurately the time frame of the campaigns and the historical events, for example, including a wider span to achieve the reforms to obtain legionaries. Reworked economy, to guarantee powerful enemies and a chance to face them, if managed correctly. Balanced diplomacy: more reasonable deals and reliable allies, but beware with your enemies. ![]() Challenging mid-late campaign: the superpowers should prevail in later phases of the game, for example in my testings Rome and Carthage survived and expanded 200 turns (see pic in the gallery). Realistic armies compositions for each faction. This also applies to the 393 factions unlocked through the Para Bellum - Factions mod. Recruitment and garrisons system: each unit has been revised in every campaign and building, so each faction expands its roster and is more unique. Para Bellum - Campaign- Active campaign AI with adjusted priorities, and different profiles according to the faction (aggressive, balanced defensive, expansive or naval). ![]()
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